![]() The sound effects are the downside of an otherwise good game. A touch of graininess is visible in a few areas, but otherwise the graphics are perfect with the console truly showing its stuff here. Everything looks very colorful and is loaded with detail. The game looks considerably better than anything released early on in the Master System’s life. The graphics really show what the console is capable of here. My favorite stage is the clock tower, and the normal stages are much larger and require some exploration to find the boss in each one. There’s a practice mode with simplified versions of the first three stages for beginners to get started with. The bosses are fairly unique and require different strategies to defeat each one, and a few had me guessing at how to defeat them. A lot of effort was put into the game by Sega to make it as polished as possible. He also has to collect keys to open doors and collect the standard life and energy refills. The game is very similar to Duck Tales for NES in that Mickey can jump and slam enemies with his butt or pick up boxes and stones and toss them at other enemies. Castle of Illusion was a late arrival and one of the last few games released in the states so it really shows what the SMS is capable of in terms of graphics and game play quality.Ĭastle of Illusion is composed of six stages in a castle where Minnie has been kidnapped by the witch Mizrabel and Mickey sets out to save her, in yet another generic rescue-the-princess story. Those who stuck it out through the life of the Master System saw a new life for the under-appreciated console. Capcom was releasing a number of high quality Disney games on the NES, so Sega saw fit to grab some of Capcom’s thunder by using the Mickey Mouse license and release a game geared for the kiddies incorporating many of the elements that made so many of the Disney games on the NES a success. So many only remember it as an obscure console with a bunch of ugly-looking and bad-playing old games from the mid ’80s. Sega never got a good foothold on the market with its 8-bit console. A unique type of object is the treasure chest - by jumping on top of one or throwing it, Mickey gets access to its contents, which might include extra lives, a health power-up or coins to collect for points.Genre: Platformer Developer: Sega Ent. In some levels, he also has to collect keys to open doors. ![]() By placing objects in the right spot and jumping off of them, he can get to areas that are otherwise out of reach. ![]() ![]() Mickey's ability to pick up things and carry them around also leads to some sort of puzzle-oriented gameplay. An alternative way is to pick up objects lying around (like rocks in the forest or blue balls in the toy level) and throwing them at the enemies. The enemies can be defeated by jumping on top of them. Crossing six levels (including a magical forest, a toy land and a candy world), he must collect the gems of the rainbow in order to confront and defeat the witch.Įach level features unique obstacles, enemies and a final boss. To save his girlfriend Minnie from the wicked witch Mizrabel, Mickey must venture into the Castle of Illusion. The story and main theme remain the same, but the game has its own unique levels and slightly different gameplay mechanics. 5 /5Sega's 8-bit systems received their own version of the Genesis' Disney platformer. ![]()
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